CU3E | Gameplay Video

Finally gotten around to putting up this video of CU3E’s gameplay.  Keep in mind that its a prototype level game and that its a parody/homage to stealth games.  In it you can see the following:

  • Enemy following AI patrols.
  • Enemies changing behavioural states: patrolling, engaging, confusion.
  • The above states are represented by color.
  • The player going into stealth mode by cloaking.
  • A battery bar that depletes as the player uses cloaking and recharges over time.
  • The player using x-ray vision to see enemy positions through walls
  • Basic shooting patterns by the player
  • Death animations of enemies [“derezzing”].
  • A 3 stage boss fight where he changes visual states at every stage.

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