Finally gotten around to putting up this video of CU3E’s gameplay. Keep in mind that its a prototype level game and that its a parody/homage to stealth games. In it you can see the following:
- Enemy following AI patrols.
- Enemies changing behavioural states: patrolling, engaging, confusion.
- The above states are represented by color.
- The player going into stealth mode by cloaking.
- A battery bar that depletes as the player uses cloaking and recharges over time.
- The player using x-ray vision to see enemy positions through walls
- Basic shooting patterns by the player
- Death animations of enemies [“derezzing”].
- A 3 stage boss fight where he changes visual states at every stage.