The Cellar


I had an absolute great time working on this in-class project.  Our instructor Matt Bell, whose experience includes being a Technical Artist for Ubisoft games such as Assassin’s Creed, was gracious enough to share his knowledge and techniques.  These are some screenshots of a cellar I had modelled.  Everything was modelled from scratch within 3DS Max before being imported into Unity.  Walls, columns, and floors were all created modularly.  Textures, including normal maps for the stone and cloth were created in Photoshop then imported into multi-materials within 3DS Max.

There are a lot more images here showing more of the cellar, details, lighting, and effects.

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