Fort Z is essentially a game that embodies an aspect of zombie fiction barely touched upon in gaming: the survivors’ makeshift homes and the struggles related to maintaining them in a hostile world.

With this project, I have the opportunity to work with two more talented students: Nick Phipps  and Hadeel Miqdadi.  The brief required us to design and develop a game from scratch.  As an exercise in authorship we had to embody a secondary world design in a playable game concept which was coherent from an authorship perspective.  It is still work in progress and I will continue to update this section.  Links will unlock as the pages are finished.

UPDATE: It was somewhat vindicating to see This War of Mine released 3 years later. Much of this War of Mine was very similar to what we prototyped for FortZ: basically DayZ in a sidecrolling/XCOM form. And what a great game This War of Mine was. If only we were working full time on DayZ… 🙂

The Pitch 1/2







The Pitch 2/2

Update 1 | The Power of 3

verbs triumvirate

Update 2 | Level Progression

Update 3 | Art Style Revisted

Update 4 | From Mondrian to Mignola

To play Fort Z on your web browser please cick on this link : Fort Z Game

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