OUTPOST MARS

This is the final version of my first map design ever..  It was designed and developed in UDK over a 9 week period with assets I created in Maya.  The design process is thoroughly documented on these pages:

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Outpost Mars | Design Process: Part 1

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Outpost Mars | Design Process: Part 2

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Outpost Mars | Design Process: Part 3

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The level was also shown in an article by Dr. Luke McMillan, who developed the game design course at TwoFour54 Abu Dhabi and who I have had the pleasure of being a student of.  A link to the article can be found here: The Metrics of Space: Molecule Design

The map is set in an underground trading post on Mars.  It is a 6 – 12 player Deathmatch map and basically consists of 6 bays surrounding one large docking bay in the center.  The docking bay is open to the surface and players can be vented out into space if they are not careful.

Every 3 minutes an alarm sounds, informing the players that a de-pressurization button has been unlocked in one of the 6 surrounding bays.  The first player to press the button will vent all other players into space therefore gaining multiple kills.

Download Map: Outpost Mars

Requirements: Unreal Development Kit [UDK]

Please comment below with any suggestions or criticism.

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