Tree is an exercise in rapid prototyping. The experience of tree is to take care of a persistent tree that grows through typography by managing sunlight and water input.
Update 1: The Pitch
Update 2: Prototype video
Well this update took a while to put up. Between the workload, family, and the holidays I’ve barely found time to get anything else done. So here it is. The prototype as it was done by the end of that 2 week period. You can see the full set of features in it [as far as a prototype is concerned of course ] as well as some updated art.
You can download the protype here: Tree_v1
All you have to do is follow the steps below:
- Click on the link below and it will download a ZIP folder.
- Unzip that folder to show a folder named Tree_v1
- Open that folder to show 2 things: a Data Folder and a Tree_v1.exe file.
- Click on the Tree_v1.exe file to play!
Some difference between what was in the last Tree update and this one are:
The gameplay and the game’s economy have been put together.
Seasonal events have been added for some unpredictability and unbalancing.
Would be interesting to see where this may go in the future and it shouldnt take much.