Samples of my 3D modeling work within personal game projects. For samples of my 3D modeling and rendering work in architecture please see the architecture section. My experience with 3D and 3DS Max extends back to my architecture days where I would draw plans in 2D AutoCAD before then taking them to 3D then importing them to Max for texturing and lighting. Since my days in the Gaming Academy I’ve then learned to model directly into 3D Max. I still, when required, design in AutoCAD in 3D first.