Deus Ex: Human Revolution | Case Study Video

Ok, so still working on putting together a highlight reel of the overall presentation, but it will eventually go up on this space.  In the meantime,  I’m putting up some stills taken from the video.  You’ve basically got 2 ways of going through them, either the slideshow or for a closer view you can click on the thumbnails.  Both are here.  As in DXHR, the choice is yours.

CU3E | Final Title Animation

I’m done with the Title Screen / Main Menu.   Click on the image above or this link to see it in action.  It now has the final textures.  It works by hovering the mouse over the 3 [B] making it pulse.  Clicking it would then start the animation ending with the folded box and a clickable main menu with start, controls, and exit buttons.  I’ve also gotten the start button to… well… start the game. Enjoy and please leave your comments below!

CU3E | Pixel Stealth


Thought I’d post up some images of CU3E.   These basically show some of the features that I’ve been able to code into the prototype.  These first 3 images show CU3E going into stealth mode.  CU3E is made up of a 3x3x3 cube so 27 minicubes in total.  I just wanted to embrace the prototype look of all games at this stage which basically just use the standard shapes available in the editor.  I thought of these poor shapes as having character and personality so I wanted to express that in a way that [a] does not require much effort and [b] stays true to the basic prototype look.  It also gives the impression of a pixel world.


First images show CU3E in his normal state, then cloaking, then completely cloaked.  I’ve got more on the expanded page here including shots on the x-ray vision I scripted as well as a “last known position” script just like Ubisoft’s Splinter Cell.  Please feel free to comment!


CU3E [read CUBE] has started as an Intro to Programming assignment.  Its my first exposure to coding so I didnt know what to expect at first.  I can happily say that I’m beginning to get the hang of C# and I am really enjoying it.  It was made clear to me how important a tool it is for game designers to know how to code at a basic level in the very least.  It helps to put together basic prototypes and will of course allow you to communicate with programmers more efficiently.

This a prototype assignment and work in progress.  I am rapidly enjoying this and have begun to see a secondary world develop [although its not required] as a stealth game parody of sorts with cube characters personified.  Hence the title screen concept above.

More on CU3E later as most these updates will concern coding, but you can start with this expanded page here.